Rock, paper, scissors and brand planning
Having hit the brand planning season, with flipcharts and by post-it notes a weekly occurrence I met with a strategist mate who suggested with much mirth that informed dictatorship is by far and away the best way of coming up with battle plans.
He is a military strategist, quotes Von Clausewitz a lot, and never had to work in primary care – so I am sure he doesn’t know what tough is!
These conversations always get me thinking, our terminology is military, our challenges (resources, prioritisation, superiority) pretty similar, perhaps we have something in common. In his world having non-strategists risk being the rate limiting step to your campaign success is a fear well founded. The use of strategic development time to drive interdepartmental buy-in made him visibly nervous, and prompted him to suggest we should settle on a good old game of Rock, Paper, Scissors when approaching “strategy by consensus”.
His tips were as follows;
1. Play paper first. Rookies tend to lead with rock, so paper is the safest opener. (A savvy opponent will try the same, causing a tie.) If you win, claim victory; if not, start the next throw right away, because of course it’s two out of three.
2. Exploit copycats. Casual players often switch to the object that just beat them. You can encourage them to do this by shouting, “Paper wins!” when you defeat their rock. Then throw scissors on the next round.
3. Watch for doubles. People rarely throw the same hand three times in a row; if they play scissors twice, your next move is paper. Also, keep up the pace so they have less time to think and instead fall into patterns.
So that’s all solved then!







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