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Posts tagged "design"

“If you always do what you’ve always done, you’ll always get what you’ve always got.”

When trading becomes challenging, businesses of all sizes generally have two choices. First, cut cost in line with reduced revenue and wait for better times to come (and hope they do before the money runs out). Second, invest to become more competitive and attractive under the new market conditions. Design provides limited advantage in the first scenario, but is essential to the second, as are foresight and bravery.

Change is a good thing! I can’t deny that I enjoy a certain comfort zone within my professional and non-professional lives. Doing something I know and the sense of familiarity I get from that gives me a security which I find both appealing and comforting. However the problem is that security and comfort generally become boring with a significant lack of enthusiasm.

I guess this is the reason that I chose to live and study out of London for 3 years and thereafter set off travelling for 15 months. Exciting these adventures certainly were but they brought challenges too. I learnt that being able to adapt and adjust to new environments/situations (broadening one’s horizons, etc) is one of the most important skills a person can posses. Big rewards often carry an element of risk - and let’s face it, risk is never boring!

Design can be risky when there is time and money at stake. But in today’s world, it is only through creativity and exploration that people can better themselves and their work. So don’t be afraid to bring brand new ideas to the table -if you want to get better than you’ve already got.

Accessible design and patient information

Recently we have been working on a brief to improve the provision of information to people with massive mobility and dexterity challenges. We needed to communicate the product, how to use it in a way that is really useful, and most importantly why the choice has been made for them to be on this therapy.

Our initial discussions revealed that beyond who they might be and what they have been diagnosed with, little solid research in terms of their feelings or how they live with the disease was known. As a consequence we needed to get to grips with the patients, not only in terms of information requirements but also their idiosyncrasies and physical disabilities.

We wanted to use an approach that we have come to know as ‘Accessible Design’. This approach is huge with car designers in Japan, who need to feel how the rapidly aging population of Japan experience their cars. As young, progressive designers, they don’t have a problem getting into a car, adjusting seats, twiddling knobs – but the end user might. To combat this mismatch between audience and output Nissan invented the old-suit, an outfit which simulates the effects of aging. Strap it on and you’ll immediately feel stiffer, heavier, less able to balance, and the included goggles will make it harder to see. And its works – their design teams know, empathise and design better for an audience they do not relate to physically.

It’s obvious how this relates to the work we do. Patient materials are too often overlooked as bits of collateral that ticks the patient communication box but mean little to the actual user. While we create more relevant content for our audiences, really getting to grips with the problems they face and the questions they have, it’s essential to package this content appropriately. While product manufacturers make sure their goods are easily accessed, we must produce healthcare information in such a way as to be easily consumed.

Our conversations with patients and professionals unearthed difficulties we’d never have dreamed of (door knobs, envelopes, ring pulls, Velcro, shiny surfaces, stockings etc). Following an accessible design approach proved hilarious and humbling. With no Nissan suit budget in place, we had to get creative and find ways of ‘restricting ourselves’ based on the patient insights we had. Enter ski gloves, mittens, industrial strength elastic bands, bags on hands and training weights on arms. We played, we learned, we were astounded. The result is a range of materials that have been thoroughly tested as ‘end usable’. Alongside a better understanding of what they need and want to know we have solved the problems of this audience in a more relevant way, for a brand that can only benefit from this approach.

This project has been a real learning curve for us. We have looked at real end user requirements, translated this into design and content objectives, and injected these into our tactical material briefs. We have also gained useful insight into what it’s like to live a tiny period of time with a disability that impacts so much.

As far as we are aware this is the first time an accessible design approach has been used by a communications agency and that makes us totally happy. It’s an approach that is now an intrinsic part of our materials generation process.


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